And I have followed the project closely since the beginning because Daniel Kai was the only artist on the team, until they requested for help from more artists and have asked me to work with them. ![]() Gabs: I’ve worked with all the members of the team and they knew my art. One day Sandro Tomasetti asked me if I was interested in joining him and Joe to work on a game and I said yes! It took us two years and a half of hard work to release it.ĭan: For a long time I wanted to work on a game that I would like to play myself but never had the opportunity. Later we saw the potential of the game and decided to take the leap and work on it full time. I invited them to the project and we started to gather once or twice a week to make GKE. We were all working at another company and then the three of us came totether. I was super lucky to meet Joe and Daniel. □ I’ve been trying to get a team together for at least 9 years before GKE but something always failed and I never got to finish a project. Sandro: Well… I kinda got other people involved in it. How did you get involved in Gryphon Knight Epic?
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